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27.09.2022
12.04.2022
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Showing entries 127 - 129 out of 558
Kotsis, G., Paschinger, A., & Strauss, C. (2021). Gamification and Application Features for Collaborative Environments. In Y. Luo (Ed.), Cooperative Design, Visualization, and Engineering. 18th International Conference, CDVE 2021 Virtual Event, October 24–27, 2021, Proceedings (1. ed., pp. 1-12). Springer. Lecture Notes in Computer Science Vol. 12983 https://doi.org/10.1007/978-3-030-88207-5_1
Kholodylo, M., & Strauss, C. (2021). How Can Digital Games Recommender Systems Improve for Their Content Creators. In E. Pardede, & M. Indrawan-Santiago (Eds.), iiWAS2021: The 23rd International Conference on Information Integration and Web Intelligence (pp. 34-39). Association for Computing Machinery (ACM). ACM International Conference Proceeding Series https://doi.org/10.1145/3487664.3487670
Wagner, U. (2021). Kundenbindungsprogramme aus der Sicht des Marketings. In S. Kirchmayr-Schliesselberger, M. Miernicki, A. Weilinger, & A. Wimmer (Eds.), Handbuch Kundenbindungs- und Loyalitätsprogramme (1 ed., pp. 23-37). Facultas.
Showing entries 127 - 129 out of 558