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27.09.2022
12.04.2022
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Showing entries 127 - 129 out of 560
Wagner, U., & Hildebrandt, L. (2021). Entwicklungslinien der quantitativen Marketingforschung im deutschsprachigen Raum. In W. Matiaske, & D. Sadowski (Eds.), Ideengeschichte der BWL II: Produktion, OR, Innovation, Marketing, Finanzierung, Nachhaltigkeit, ÖBWL, Internationales Management SpringerGabler.
Boric, S., & Strauss, C. (2021). Exploiting Heterogenous Web Data – A Systematic Approach on the Example of Nintendo Switch Games. In iiWAS2021: The 23rd International Conference on Information Integration and Web Intelligence (pp. 69-73). Association for Computing Machinery (ACM). https://doi.org/10.1145/3487664.3487674
Kotsis, G., Paschinger, A., & Strauss, C. (2021). Gamification and Application Features for Collaborative Environments. In Y. Luo (Ed.), Cooperative Design, Visualization, and Engineering. 18th International Conference, CDVE 2021 Virtual Event, October 24–27, 2021, Proceedings (1. ed., pp. 1-12). Springer. https://doi.org/10.1007/978-3-030-88207-5_1
Showing entries 127 - 129 out of 560